Efektivitas Role Playing Dalam Pembelajaran Pai Untuk Meningkatkan Partisipasi Siswa Kelas XI-IPA

Authors

  • Sultan Tsabitah Universitas Muhammadiyah Sumatera Utara
  • Rizka Harfiani Universitas Muhammadiyah Sumatera Utara-Indonesia

DOI:

https://doi.org/10.63477/jose.v2i3.350

Keywords:

Role Playing, Student Participation, Islamic Religious Education, Learning Outcomes

Abstract

This study was motivated by the low level of student engagement in Islamic Religious Education (PAI) classes. Initial observations indicated that many students remained passive, reluctant to voice their opinions, and showed limited involvement during lessons. To overcome this challenge, the role-playing method was employed as an alternative learning strategy that offers greater interaction and enjoyment. The research applied a Classroom Action Research (CAR) design carried out over two cycles with 27 students of grade XI-IPA in the odd semester of the 2025/2026 academic year. Data were obtained through achievement tests, observation sheets of student activity, field notes, and documentation. The findings revealed that the use of the role-playing method significantly enhanced student participation in PAI learning. This increased participation also contributed to better learning mastery, self-confidence, and discipline. Therefore, the role-playing approach is recommended to foster a more active, meaningful, and engaging classroom environment.

Downloads

Download data is not yet available.

References

Arikunto, S. (2019). Prosedur penelitian: Suatu pendekatan praktik (Edisi Revisi). Jakarta: Rineka Cipta.

Sugiyono. (2020). Metode penelitian pendidikan: Pendekatan kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.

Sari, F. Y. (2025). Penerapan metode role playing untuk meningkatkan hasil belajar PAI siswa sekolah dasar. Jurnal Pendidikan, 10(2), 45–53.

Sirait, I. M. (2024). Efektivitas metode role playing dalam meningkatkan keaktifan siswa. Jurnal Pedagogik, 12(4), 210–220.

Karnia, N., Lestari, J., Riani, M., & Pratama, M. (2023). Penerapan model role playing untuk meningkatkan partisipasi siswa dalam pembelajaran PAI. Jurnal Pendidikan Agama Islam, 15(1), 77–88.

Keis, Y., dkk. (2025). Pengaruh model pembelajaran role playing terhadap hasil belajar siswa. Jurnal Pendidikan Dasar, 7(2), 89–99.

Munandar, H. A. (2023). Peningkatan hasil belajar siswa melalui metode role playing. Jurnal Ilmiah Pendidikan, 8(3), 112–121.

Hikmah, N., & Jamhuri, M. (2025). The application of gamification-based learning media to student interest in learning PAI. Ar-Rasyid: Jurnal Pendidikan Agama Islam, 5(1), 74–84.

Setiawan, H. R., & Lubis, Z. (2016). Peningkatan motivasi dan hasil belajar mahasiswa pada mata kuliah Bahasa Arab materi Hiwar … Intiqad: Jurnal Pendidikan Agama Islam, 8(2), 47–51.

Ginting, N., & Azzahra, S. (2024). Game-based learning untuk meningkatkan motivasi intrinsik siswa. Jurnal Inovasi Pendidikan, 9(3), 210–218.

Nurzannah. (2021). Implementasi metode tikrar pada program tahfidzul Qur’an. Ar-Rasyid: Jurnal Pendidikan Agama Islam, 1(1), 45–53.

Alam, B. (2023). Role playing sebagai strategi pembelajaran untuk menumbuhkan karakter jujur siswa. Jurnal Pendidikan Karakter, 14(2), 101–112.

Harun, S., Habiburrahim, & Silahuddin. (2024). Strategi pembelajaran aktif: Drill, teamwork, dan role play dalam PAI. Jurnal Tarbiyah Almuslim, 2(1), 21–37.

Triyanto, I. T., & Bisri, M. (2024). Efektivitas metode role playing dalam meningkatkan pemahaman materi Khalifah Umar Bin Khattab. Dirasah: Jurnal Studi Pendidikan Islam, 7(2), 652–666.

Ishak, I. (2024). Peningkatan hasil belajar Pendidikan Agama Islam melalui penerapan metode role playing pada siswa kelas V SDN 295 Pinrang. Jurnal Pendidikan dan Humaniora, 11(1), 88–96.

Wahyuni, T. (2023). Implementasi metode role play dalam pembelajaran PAI di PAUD. Buah Hati: Jurnal Pendidikan Anak Usia Dini, 8(2), 77–86.

Djafar, A. W., Muda, L., & Huljannah, M. (2025). Kiat guru dalam meningkatkan hasil belajar melalui metode role playing pada materi keberagaman. Kreatif: Jurnal Pemikiran PAI, 23(1), 41–50.

Nusaibah, A. W. (2021). Implementasi metode role playing dalam Akidah Akhlak untuk membentuk akhlakul karimah siswa. Tarlim: Jurnal Pendidikan Agama Islam, 4(2), 122–134.

Bunyamin, A., Idris, P. W., Subaedah, S., & Setiawati, N. (2025). Penerapan metode role playing dalam meningkatkan hasil belajar IPS. Mujaddid: Jurnal Penelitian Islam, 2(2), 1020–1028.

Dermawan, O., Aryani, W. D., Mulyasa, E., Yusuf, T. K., & Yanti, R. (2024). Model pembelajaran role play and simulation learning dalam ujian praktik pernikahan. E3S Web of Conferences, 482, 01004.

Chen, X., Sacré, M., Lenzini, G., Greiff, S., Distler, V., & Sergeeva, A. (2024). The effects of role-playing training on self-efficacy and reporting phishing emails. Journal of Educational Computing Research, 62(4), 721–742.

Huynh, E., Nyhout, A., Ganea, P., & Chevalier, F. (2020). Designing narrative-focused role-playing games for visualization literacy. Computers & Education, 152, 103–113.

Downloads

Published

2025-09-30

How to Cite

Tsabitah, S., & Harfiani, R. (2025). Efektivitas Role Playing Dalam Pembelajaran Pai Untuk Meningkatkan Partisipasi Siswa Kelas XI-IPA. Journal of Sustainable Education, 2(3), 227–235. https://doi.org/10.63477/jose.v2i3.350
Abstract viewed = 7 times

Similar Articles

1 2 3 4 5 6 7 8 > >> 

You may also start an advanced similarity search for this article.